Sound for Visual Media Industry Course

Tom Aston

Sound Design, Foley & Audio Post Production

Working with a series of disciplines, our Sound for Visual Media course will give you the opportunity to learn audio post-production skills and creatively develop your approach to crafting sound. 

With sound design, post-production and non-conventional approaches to production at the core, this evening-based course is for multi-disciplined sound producers who are looking to further explore audio production and its relationship to a range of different media, including film, visual performance and other streaming services. 

Our Sound for Visual Media  course will give you the skills and confidence to push your creative boundaries and break out of the box. You will be encouraged to step outside of the studio environment and navigate the spaces around you, bringing together traditional, location and Foley recording techniques.

Working in 5.1 and 7.1 formats, you will develop the skills to experiment with surround sound and create enveloping audio mixes in one of our most advanced and purpose-built sound studios



Any questions?

If you have any questions about our Sound for Visual Media course or if you would like more information on how to apply, please contact our admissions team on 0161 276 2100 or

Our Open Days are a great opportunity to see our music studios and facilities, meet our tutors and get a feel for what life as a Spirit Studios student is like.

Course Content

Principles of Sound

Providing you with a solid foundation in the basics of how sound works, this module will give you a key understanding of not only how sound propagates through different mediums but also of topics such as microphones, acoustics and reverberation. With practical examples used throughout, you will learn how to capture the best possible source material when making recordings both in and out of the studio.

Broadcast Standards

One of the most critical aspects of any audio post production mix is being able to understand and work to a specific set of technical standards. This module goes into detail about all of the current loudness specifications for TV broadcast, online streaming and cinema. Using industry standard software, you will gain an in depth understanding of how to use loudness metering to ensure that your mixes are on spec every time.

Sound Design

Whether it’s the sound of a space ship landing, two dinosaurs doing battle or just a believable ambience of a neighbourhood, the right sound effects are crucial to the narrative of any visual media. In the sound design module you will learn how to create, layer and manipulate sound effects to bring stories to life in a way which draws the viewer in and helps to create a much more engaging experience.

Surround Sound

All modern movies and the majority of online streaming content is now created in surround sound. Utilising industry standard Pro Tools software and the Avid S6 control surface, you will be shown how to craft a mix in 5.1 and 7.1 surround sound. Using the calibrated mixing facilities at Spirit Studios, you’ll get the hands on experience required to be able to competently take on film mix projects for delivery in up to 7.1 surround.

Dialogue Editing and ADR

Much of the dialogue you hear in a feature film is replaced in post, either because of excessive noise on the original recordings or because of issues with the performance. In this module you will learn how to use a variety of industry standard software tools to reduce noise in dialogue recordings and also to loop record and replace location dialogue with new recordings in perfect sync with the picture. As with all of the modules, practice projects will be provided for you to work with along the way.


Creating sound effects from scratch, in sync with picture is both a skill and an art. In this module you’ll learn, through tutor demonstration and practical hands-on experience, how to make believable sounding foley effects. From footsteps to cloth movement to almost anything an actor on screen might move or interact with in a scene, you will be shown how to go about crafting foley sounds which compliment the on-screen action and blend with the location recordings.